Designed for character and cel-look workflows
Move from imported materials to Cycles toon shading faster.
MToon, VRToon, and UnityToon build their shading with the EEVEE-only Shader to RGB node, so they lose their toon look when rendered in Cycles.
MMD (MMDShaderDev) materials are also designed for EEVEE display. CyclesTooner replaces these materials with Blender's built-in Toon BSDF,
carrying over textures, colors, normals, and transparency where possible.
Convert materials to Toon BSDF
Replace Principled BSDF with Toon BSDF while preserving supported color, UV, normal, alpha,
and opacity paths. The converted graph is arranged automatically, with meaningful disconnected
nodes retained safely. VRToon conversion prepares its outline weights and Thickness for a later
Add Outline operation. UnityToon v1 materials created by
Unitypackage Importer
carry their base color, normal, and alpha paths into the Cycles-ready setup.
- Principled BSDF to Toon BSDF
- MMDShaderDev / mmd_shader conversion
- VRM MToon conversion
- VRToon conversion with outline weight preparation
- Unitypackage Importer UnityToon v1 and Unlit conversion
Generate clean Cycles outlines
Build inverted-hull outline objects from the selected model root using Geometry Nodes,
excluding meshes disabled for rendering and keeping internal source collections out of the active View Layer.
Converted VRToon models reuse the weights and Thickness prepared during conversion.
- Object-driven outline targets
- Automatic CT_Outline weights for per-vertex thickness
- Reuse prepared VRToon weights and Thickness
- Refresh and remove outline tools
Tune opacity and smoothness in bulk
Apply opacity and Toon Smooth values across selected objects and child hierarchies,
with per-material controls when the active material was converted by CyclesTooner.
Per-material toggles finish parts such as eyes and eye whites.
- Batch opacity slider
- Batch Smooth slider
- Per-material adjustment
- No Shadow toggle for materials that should not cast shadows
- Emission toggle for an unlit look